Tuesday, April 6, 2010
Project #3: Option #2- Tutorial for Students
OUTBREAK AT THE WATERS EDGE TUTORIAL
Part 1: Outbreak at the Water's Edge is an interactive online game developed by the University of Minnesota that helps people to better understand the principles of Epidemiology and how is works. This game depicts the scenario of a disease outbreak. The game takes you through the process of identifying the location of the disease, possible causes of the disease, and the factors that have contributed to the disease. This game is great because it makes an otherwise boring and difficult to understand principle- Epidemiology- fun for students. This game is an active learning activity that will help the students to internalize the concepts of disease spread. The game takes about 30 minutes. There are several instructions along the way that make the game very easy to follow.
Part 2: Tutorial
Part 3: Reflection
For my project, I created a tutorial explaining how to play the "Outbreak at the Water's Edge" game. The tutorial is a video of myself explaining how to play the game and showing the students how to do it on the computer screen. While recording this video tutorial for my students, I actually learned the technology for creating this type of video myself. I went through a good portion of the game and explained the steps of starting up the game, tips for playing the game effectively, and what the full assignment they were supposed to turn in involved. I learned a lot making this tutorial and actually had fun with it. I think the students will have fun too!
Part 1: Outbreak at the Water's Edge is an interactive online game developed by the University of Minnesota that helps people to better understand the principles of Epidemiology and how is works. This game depicts the scenario of a disease outbreak. The game takes you through the process of identifying the location of the disease, possible causes of the disease, and the factors that have contributed to the disease. This game is great because it makes an otherwise boring and difficult to understand principle- Epidemiology- fun for students. This game is an active learning activity that will help the students to internalize the concepts of disease spread. The game takes about 30 minutes. There are several instructions along the way that make the game very easy to follow.
Part 2: Tutorial
Part 3: Reflection
For my project, I created a tutorial explaining how to play the "Outbreak at the Water's Edge" game. The tutorial is a video of myself explaining how to play the game and showing the students how to do it on the computer screen. While recording this video tutorial for my students, I actually learned the technology for creating this type of video myself. I went through a good portion of the game and explained the steps of starting up the game, tips for playing the game effectively, and what the full assignment they were supposed to turn in involved. I learned a lot making this tutorial and actually had fun with it. I think the students will have fun too!
Blog Post #10: Reflection
I have learned a great deal of very useful things in the class. For most of my life, I have considered myself pretty "technology impaired". After this course, however, I have learned how to make blogs, record and upload videos, make websites, make videos, and all sorts of useful things. I think that knowing how to use all of these technologies will definately make me a better teacher. I will be better able to use technologies to enhance my teaching and help my students to learn and grow. I think I will definatley have a class blog that I will require students to use and comment on. I also think that a video assignment might be very beneficial. I have all sorts of ideas flowing at this point! I think the lesson that confused me the most was the one on all of the copyright laws. I am still pretty confused about some of those. For instance, am I allowed to use songs and other things to make videos to show in my classroom? Would that be okay because it is for educational purposes or would I still only be able to use 10% of each song? I guess my biggest question would have to be, Why are copyright laws so stinking ridiculous? Haha, but I guess that question may never be answered and,if it is, it probably won't help me out any :)
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